When Mario Dies
“In the 8-bit days, death meant losing all your character’s attributes, all his jewels, coins, weapons and experiences. It was in some ways like real-life death (or maybe the Buddhist version of it.) You were forced to start over absolutely, from nothing. There was a certain Puritanical satisfaction in this hard reality, I must say. You must learn your lesson, the game’s underlying message seemed to suggest. There is no free ride for you, not ever. (Human ingenuity being what it is, there were, and are, a number of ways to foil the unpleasant consequences of total 8-bit doom. For example, there’s this gang of modern NES enthusiasts I know at Oberlin College who recently kept a single game of Super Mario Brothers 3 going uninterrupted for over a month, and came in the fullness of time to taste the joys of the eighth world. World without end, amen.)”
— In the midst of Mario-death we are in life et cetera.