Video Games Are As Much About Sadness As Everything Else In Life

“Games are consumed actively in a way that is very different from encounters with books, movies, or other art forms: by definition, one’s time with a game is time spent taking actions, making decisions; and video games generally require a long time to play — dozens, even hundreds of hours, spread out over weeks or months. All this means that an account of playing a video game inevitably involves a recollection of a portion of one’s own life, including a few of one’s own successes and failures, decisions and regrets (though the actions and results of the game are simulated, the choices, and the emotions they inspire, are not). Memories of a game and of the life led around it often bleed into each other.”
— This Gabriel Winslow-Yost piece on video games is worth your time.